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Hello everyone! Welcome to the next entry in The Silver Case devlog! This is Douglas again.
Today I'd like to go over the 3D graphics in The Silver Case as well as the changes we are making in that area.
The graphics of the original game was partially limited due to the ability of the hardware in 1999, but also was partially a result of intentional design decisions by SUDA51 and his team at the then newly-formed Grasshopper Manufacture.
One of the key aspects for the remaster project was to retain the intentional design decisions while also updating the areas that were limited by the PS1's hardware.This meant that we had to carry out visual improvements, all while retaining the hybrid mix of a late 1990s setting with sci-fi elements.
To accomplish this, we are using a combination of refined original assets, bump and height maps, updated models, and even modern render effects, such as enhanced light reflections. In simple terms, we are taking the original work and rebuilding it with modern effects, all the while keeping the same atmosphere The Silver Case originally portrayed.
The "Typhoon" apartment complex, from the Spectrum chapter shows us how the game has been visually remastered.This is room 402 in the PS1 version: