Our VISION
Purpose
Empowering People
Through Entertainment
Empowering People
Through
Entertainment
エンターテイメントを通じて人に力を与える
Mission
Mission
Eliminating
All Barriers
In Entertainment
Language barriers are a thing of the past.
around the world regardless of language barriers.
Underdog Soul
About Our Company
Company Name
Active Gaming Media Inc. ( PDF Info Pamphlet Download )
April 2008
JPY 10 million
Ibai Vinas Ameztoy
90
Osaka Head Office
Matsumoto Sangyo Bldg. 7F, Utsubo-Honmachi 1-12-6, Nishi-ku, Osaka-shi, Osaka, Japan 550-0004 TEL: 06-6147-9401 FAX: 06-6147-9402
Matsumoto Sangyo Bldg. 7F, Utsubo-Honmachi 1-12-6, Nishi-ku, Osaka-shi, Osaka, Japan 550-0004
TEL: 06-6147-9401
FAX: 06-6147-9402
Tokyo Office
Bizsmart Aoyama 101, Kitaaoyama 2-12-8, Minato-Ku, Tokyo Japan 107-0061
TEL: 03-6869-4756
History
2008.04
Established with translation and localization as its main business (in Tokyo)
2009.08
Moved offices to Osaka / Began offering game debugging and marketing services
2010.09
Began offering manga translation services
2010.11
Established a Creative division / Began offering services for voice recording and LQA for all platforms
2011.05
Established the PLAYISM division (launched a website for domestic digital content)
2011.06
PLAYISM makes first entry into the Tokyo Game Show
2012.07
Launched the English version of PLAYISM (website for domestic digital content)
2013.01
PLAYISM is the first Japanese property accepted through Steam Greenlight (ended in 2017)
2013.04
Opened Tokyo office
2014.06
Established AUTOMATON division
2015.03
PLAYISM entered into a publisher’s contract with PlayStation®
2015.10
Began offering game porting and localized text implementation services
2016.04
Established Customer Success division
2016.07
Launched customer support services
2018.06
Launched content moderation services
2020.03
AUTOMATON reached a monthly average of 10,000,000 PV
2021.03
PLAYISM store (website for domestic digital content) shut down
2021.08
Launched the English version of AUTOMATON
2022.04
Added another floor to the head office to expand business
2022.08
PLAYISM titles reach a total overall sales of 10,000,000 copies
2008.04
Established with translation and localization as its main business (in Tokyo)
2009.08
Moved offices to Osaka / Began offering game debugging and marketing services
2010.09
Began offering manga translation services
2010.11
Established a Creative division / Began offering services for voice recording and LQA for all platforms
2011.05
PLAYISM makes first entry into the Tokyo Game Show
2011.06
PLAYISM makes first entry into the Tokyo Game Show
2012.07
Launched the English version of PLAYISM (website for domestic digital content)
2013.01
PLAYISM is the first Japanese property accepted through Steam Greenlight (ended in 2017)
2013.04
Opened Tokyo office
2014.06
Established AUTOMATON division
2015.03
PLAYISM entered into a publisher’s contract with PlayStation®
2015.10
Began offering game porting and localized text implementation services
2016.04
Established Customer Success division
2016.07
Launched customer support services
2018.06
Launched content moderation services
2020.03
AUTOMATON reached a monthly average of 10,000,000 PV
2021.03
PLAYISM store (website for domestic digital content) shut down
2021.08
Launched the English version of AUTOMATON
2022.04
Added another floor to the head office to expand business
2022.08
PLAYISM titles reach a total overall sales of 10,000,000 copies